![]() Natural Weapons: Claw ( 1d6) and bite ( 1d6).Racial Feats: A troll’s giant levels give it three feats.Racial Skills: A troll’s giant levels give it skill points equal to 9 × (2 + Int modifier, minimum 1).Racial Hit Dice: A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.Darkvision out to 60 feet and low-light vision.1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma. ![]() Troll characters possess the following racial traits. Typical Ranger Spells Prepared (2 save DC 12 + spell level) The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.Ī troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt in darkness. Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. They regenerate only if mostly immersed in water. They have a base land speed of 20 feet and a swim speed of 40 feet and are found only in aquatic environments. They dwell in any body of water in any climate. These cousins of the troll have the aquatic subtype. ![]() The creature can reattach the severed member instantly by holding it to the stump. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. This attack automatically deals an additional 2d6+9 points of damage.įire and acid deal normal damage to a troll. If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. Even when confronted with fire, they try to get around the flames and attack. ![]() Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. The hair is usually greenish black or iron gray. A troll’s rubbery hide is moss green, mottled green and gray, or putrid gray. For all this seeming awkwardness, trolls are very agile.Ī typical adult troll stands 9 feet tall and weighs 500 pounds. Their gait is uneven, and when they run, their arms dangle and drag along the ground. Trolls walk upright but hunched forward with sagging shoulders. Knowledge (nature) +6, Knowledge (dungeoneering) +6, Listen +13, Move Silently +9, Search +6, Spot +13, Survival +11 ( +13 above- or underground and following tracks)Īlertness, Cleave, Endurance B, Improved Natural Armor, Improved Two-Weapon Fighting B, Iron Will, Power Attack, Track B, Two-Weapon Fighting B 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14Ģ1 (-1 size, +1 Dex, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20Ĭlaw +16 melee ( 1d6+7) or +1 battleaxe +17 melee ( 2d6+8/×3) or javelin +10 ranged ( 1d8+7)Ģ claws +9 melee ( 1d6+6) and bite +4 melee ( 1d6+3)Ģ claws +16 melee ( 1d6+7) and bite +11 melee ( 1d6+3) or +1 battleaxe +17/ +12 melee ( 2d6+8/×3) and claw +12 melee ( 1d6+3) and bite +12 melee ( 1d6+3) or javelin +10 ranged ( 1d8+7)ĭarkvision 90 ft., low-light vision, regeneration 5, scentĭarkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), low-light vision, regeneration 5, scent, wild empathy ![]()
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